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=Week 1 - Vectors=

**Gain attention**
** Vectors are useful and everywhere. Make sure that students see that they are in retro games, movie computer graphics, maps, illustrator and other vector-based art, Flash animation, video games, etc… **

**Inform learners of objectives**
What vectors are – position, velocity, and acceleration are all vectors. Vectors vs. Scalars How to add and subtract vectors and find the length/magnitude of a vector Projectiles are objects in motion only under the influence of gravity. Two-dimensional motion is built from independent orthogonal one-dimensional components.

**Stimulate recall of prior learning**
Review equations of motion by situating them as one-dimensional vectors. Get students to transform formulas into their own words. s=s0+v0*t+.5at*t s=s0+.5(v+v0)*t v=v0+at; v*v=v0*v0+2a(s-s0)

**Present the content**
Video – Chapter 5 Vectors - Physics must explain not only why and how much, but also where and which way. Vector reading from scribd

**Provide "learning guidance"**
Help students with graphical examples of vectors. Line drawings, boat crossing river, plane in head wind, etc... Help them begin to see how vectors are represented in real life.

**Elicit performance (practice)**
Students will use an interactive vector summation program. They'll be able to interactively manipulate multiple vectors and see how they might sum together.

**Provide feedback**
Get students to solve vector equations by both graphical and numerical methods – students will solve a set of problems themselves and then look for complimentary solutions amongst their classmates. For example, if I have to solve a vector problem numerically for the first problem, I would have to match my answer with someone else's graphical solution. Have students provide feedback themselves. Encourages student interaction and discovery.

**Assess performance**
Self assessment - if student doesn't pass the online quiz, we suggest more practice. They are encouraged to contact the teacher with specific problems if they don't score as well as they would like.

**Enhance retention and transfer to the job**
Have students create a review log of what they have learned this session. Create 3 questions and solutions for submission to an end of course guidebook. (will be voted on). They must be creative!